﻿using StudentAgeSaveEditor.GameData.Effect;

namespace StudentAgeSaveEditor.GameData
{
    public class ItemData : BagData
    {
        public Effector useEffector;

        public Effector equipEffector;

        public bool equiped;

        public List<ulong> effectUids;

        public int cd;

        public bool IsEquipItem()
        {
            return type == 2;
        }

        public bool IsUsableItem()
        {
            return type == 1;
        }
    }
}
